Raising a region's levy does not cost any gold, but instead costs 0.5 war exhaustion. For every 9 cohorts that are raised, the levy will also get an additional supply train support unit. Every pop that is raised becomes a single 500-man cohort, with the overall unit type composition of the levy depending on the culture that it is raised from. The strength of a region's levy, the number of pops that are actually raised in the levy, is determined by country's levy size modifier, with a base of 7.50% of eligible pops that can be raised the size of levies can be modified by various laws, military traditions, government types, heritages, and more, and additionally always has a minimum of 4 pops that can be raised per region.
Levies can be raised from free (non- slave) integrated culture pops in every owned region. The names of every army in the legion will by default include the name of its legion, and if the legion's name is changed, the name of the cohort will be automatically updated as well. Any owned army, except for mercenaries, can be renamed at any time by double-clicking on the unit name on the top of the unit panel.Įvery legion also has a name and can be renamed to the player's liking by double clicking on its name in the Legion tab of the military panel. A disloyal commander will refuse any orders from above and follow their own objectives that may well not be that of the country as a whole, and may at some point decide to side against the government - along with all the troops under their command - in the event of a civil war.Īll armies have a name that allows for easy identification, which by default is generally based on the type of the army and the region that it was raised from. A well-led army can be highly effective in battle and punch well above its weight to turn the tide of a war, but the command of an army is also a powerful position that has a significant impact on the loyalty of its holder.
If a country needs more men than can be raised from its population and is wealthy enough to afford it, mercenaries offer a third option, if somewhat more fickle.Īrmies are typically led by a commander who, while subservient to the government, ultimately is the person who exerts direct control over the army.
As a country expands and develops, they may transition to be able to recruit legions, which while more expensive are permanent, professional military forces whose organization and composition can be more carefully controlled. At game start, each country may raise soldiers from their integrated culture pops to fight as levies, which while can be quite large relative to a country's population are by their nature hard to organize and cannot be maintained for too long without stressing the social fabric of the nation. Generally, armies are raised from a country's integrated culture population and divided into two main types.
War is waged primarily with armies, whose main role is to occupy and siege enemy territories and fight other armies to deny them the ability to occupy and pillage a country's own lands. See the talk page for a summary of required changesĪn army represents a group of armed soldiers fighting on behalf of a nation, composed of individual cohorts and represented by a pawn on the map that can be moved around on its own. This article or section does not follow the wiki's style guidelines and may need to be rewritten in part or entirely.